We're looking at a few different areas. There are multiple areas, each one bigger than the entire game from Infinity Blade 2.
Huge open environments. Or, seem to be open. Looks very, very nice...but mostly swooping camera pans.
It's loading new levels almost instantly, which apparently took ages in the old system. And it took Jeremy, one dev, two hours to port this over to 64-bit.
Cyrus is the other character, by the way.
Blur effects are impressive.
Graphics look quite good, on-par with the Xbox 360 and PS3. Probably not up to the next-gen units, though.
There's reflective armor here, self-shadowing, texture mapping, the usual tricks.
And dragons! Most importantly dragons.
Massive Dragon Attack just happened. Ate a troll.
A fire-breathing dragon just came in and ate the troll that we were about to fight. Kind of him, but of course now we have to kill the dragon.
It is, after all, a dragon. And we do, after all, have a sword.
Fire creates distortion effects-- heat waves.
Looks like a Shadow of the Colossus sequel.
Okay, this dragon is going down. It's been throwing us around like a rag doll.
iPhone 5C er på mange måter iPhone 5 i plastikkinnpakning, med litt større batteri. iPhone 5S ser ut til å være en vant oppgradering. Hovedpoenget er at iOS 7 nå er 64Bit. Den nye A7-brikken bringer som vanlig bedre ytelser.
And there the sword goes in the head. And down the dragon goes in a firey mess.
Yeah, it does look amazing. But still tap-tap-swipe.
"We've just finished putting the final touches on Infinity Blade III and it will be available in the App Store along side the new iPhone 5S."
Phil is back. "That is a level of graphics performance you have never before seen on a mobile device."
"But that's not the end of the story in the architecture. We have a completely new part in the iPhone, we call it M7."
A motion co-processor. Enables new generation of Health and Fitness apps.